โš”๏ธGame Mechanics

Chicken Saga is built as an auto-battler, yet its true depth lies in the preparation that takes place before each match.

Success is determined not only by entering the arena but also by the strategies formed beforehand through feeding, equipping, and decision-making that shape every outcome.

๐Ÿ—ก๏ธ Battle Items

Battle Items add a strategic layer to every match, giving your chicken unique advantages during combat. Selecting and ordering them properly can make all the difference in battle.

Note: We are still early in the development of Battle Items, and many aspects are still subject to change as we refine the system. Additional Battle Items may also be introduced in future updates.

โš’๏ธ Crafting Requirements

  • Ordinary Battle Item: 25 $COCK + 35 Shards + 15 Feathers

  • Premium Battle Item: 250 $COCK + 5 Shiny Shards + 1 Legendary Feather

Battle Items are designed to be affordable, as they play a key role in every battle. They function as consumables, meaning one craft produces one ERC-1155 item, which is consumed or burned after each use in battle.

๐ŸŽฏ Battle Item Selection Process

Before each battle, youโ€™ll go through a quick setup phase to equip your chicken with items.

  • Move your Battle Items from your wallet to your backpack in the Inventory section.

  • Select your chicken for battle (Chicken Inventory)

  • Open the battle modal to begin setup

  • Pre-select 3 battle items (up to 5 with IAP)

  • Enter matchmaking

  • Once a match is found, you can view your opponentโ€™s battle stats and equipped items.

  • Reorder your items before the fight (choose activation order for each round)

    • At <1500 MMR, item order is preset and cannot be changed

    • At 1500 MMR and above, you can manually reorder items before the battle starts

  • Battle begins โ€” one item activates per round, in the order you set.

๐Ÿ“œ Battle Item Index

Here are the currently available Battle Items. More items will be introduced in future updates.

Side Mirror

Reflect 25% of the damage received

Steel Plate

Reduce speed by 10%, increase defense by triple of the amount reduced

Joker

Swap 2 random stats between chickens for the current round

Garlic Belt

Increase HP by 20% and opponent chicken cannot heal nor regenerate health

Draculaโ€™s Teeth

Heal 25% of damage dealt

Tari

Deals 15% more damage on jump attacks

Double-Edged Sword

Reduce defense by 10%, increase attack by triple of the amount reduced

Sugar Cubes

Increase speed by 69% but reduce speed by 4.2% for each successful attack

Concentration Talisman

Your attacks cannot be interrupted, increase damage by 4.2% for every successful attack

Eye of the Tiger

Reduce evasion by 10%, increase ferocity by triple of the amount reduced

Eyepatch

Critical strikes never miss. Each critical hit reduces enemy defense by 20% for the rest of the round

Shuriken

Increase dodge rate by 50% and fill rage bar to 100 on successful dodge.

Agimat

Evade fatal attacks thrice on the current round

Chamomile Tea

Your attacks generate 69% less cockrage for your opponent and reduce the critical chance of the opponent by half

Hot Kettle

Attacks received generate 125% more cockrage but your chicken will not generate cockrage per second

Four Leaf Clover

Add 36% chance to critically hit

Antigravity

Both chickens can't jump, increase peck damage by 30%

Liwaywayโ€™s Feather

Double 2 random cookie buffs

Takipsilimโ€™s Feather

Neutralize 2 random enemy cookie buffs

Carrot Juice

If your chicken were to miss, deal a critical hit instead

Blood Pack

Heal 2% max HP every 5s

Buckler

Reduce crit damage by 20%

Draft Beer

Increase attack by 69% but give opponent 20% dodge rate'

Dry Ice

Each attack reduces opponent speed by 2%'

Evil Eye

Shuffle stats of opponent chicken

Lucky Charm

Shuffle stats of your chicken

Forehead Protector

Heal 42 HP everytime your chicken evades an attack

King's Crown

6.9% chance to deal 100% of opponent health on first hit

Overcharger

Increase rage generation per second by 2.5%

Angry Mask

Critical hits reduce opponent attack by 10%

As the game evolves, new Battle Items will be added to diversify strategies, encourage experimentation, and keep the competitive meta fresh.

Stay tuned for updates and be ready to adjust your tactics as new tools enter the arena.


๐Ÿช Feeding Cookies

The Chicken Feeding system allows players to enhance their chickens with temporary stat bonuses before entering battle. It also affects their Affection, increasing it when they enjoy the cookie or decreasing it when they donโ€™t.

Hereโ€™s everything you need to know about feeding Cookies ๐Ÿ‘‡

  • You can only get stat bonuses from up to four different Cookie types per chicken.

  • Each cookie type grants its bonus stat only once.

  • Bonus stats from Cookies last 12 hours from the time of usage.

  • Ultimate Cookies grant a random stat which blocks the same stat type from being fed again. Use them first and plan accordingly.

    • For example, if your Ultimate Cookie lands on Attack, the Attack Cookie will no longer provide a bonus stat.


โšก Energy System

The energy system in Chicken Saga is directly tied to each chickenโ€™s Health Points (HP). HP functions as the cooldown timer for each chicken. After battles, chickens lose HP and must regenerate it before they can fight again. Free daily heals serve as your Energy, allowing you to recover HP and re-enter battles.

  • Health Points (HP): Each chicken has a maximum HP value (e.g., 300 HP). The HP of your chicken will reflect its remaining HP after the last round of its previous battle.

  • Cooldown Dependency: The cooldown duration is directly proportional to the remaining HP of the chicken after battles. Lower HP results in a longer cooldown period.

  • Healing Options:

    • Free Daily Heals: Players can heal their chicken to full HP up to (x) times daily at the Health Center for free. The number of available heals will depend on how many chickens you have.

    • Heal In-App Purchases: Purchase different types of heals using RON tokens. The RON fee is tied to a fixed USD value.

    • Natural Regeneration: Chickens will slowly recover HP over time without using any resources, but this method takes the longest. Rarer chickens regenerate HP faster.

    • Heal Subscriptions: Players can subscribe to a Heal Subscription to receive 10 bonus free heals after every reset. Subscriptions are available in 7-day, 14-day, and 30-day options.


โšฐ๏ธ Faint Mechanic

When a Genesis Chicken loses under the effect of Takipsilim, it enters a Faint status. This mechanic keeps the Genesis balanced in Leaderboard progression and shows that even immortals are not spared from the wrath of Takipsilim.

Here are the conditions and limitations for fainted chickens ๐Ÿ‘‡

๐Ÿ”ธ They canโ€™t perform any ecosystem actions until the next reset at 00:00 UTC ๐Ÿ”ธ They canโ€™t be rubbed for Feathers ๐Ÿ”ธ They still count toward daily heal allocation ๐Ÿ”ธ Every consecutive faint extends the recovery time for Genesis Chickens

  • 1st faint: 1 reset

  • 2nd faint: 2 resets

  • 3rd faint: 4 resets

  • 4th+ faint: 7 resets

Reminder: Recovery duration returns to 1 reset once your chicken endures 1 reset without fainting.

Even immortals can fall sometimes!


โ˜ ๏ธ Death Mechanic

The Death mechanic introduces permanent risk to battles. It brings risk-to-earn gameplay into Chicken Saga, where every battle carries the possibility of permanent loss.

Legacy and Ordinary chickens that trigger Takipsilim and lose will permanently die and be burned from the supply, introducing a risk-to-earn mechanic.

  • Base Chance = 6.9%

  • Death Chance (%) = Base Chance + ((Current Populationโˆ’Target Population)/Target Population)ร— Scaling Factor

  • If a chicken triggers Takipsilim, a warning will appear at the start of the match: โ€œTakipsilim is watching this battle.โ€ The affected chicken will then have a purple HP bar throughout the match.

  • Quitting or refreshing the page after this message appears does not affect the outcome of the battle.


๐Ÿ•ฏ๏ธ Takipsilim's Mercy

Takipsilimโ€™s Mercy protects chickens from being punished during their early battles at the start of each season. Under this effect, chickens will not be burned by Takipsilim for their first 20 matches.

This applies to both Ordinary and Legacy chickens, allowing players to test and experience them freely without fear of loss. The feature encourages players to explore different strategies, team compositions, and playstyles at the beginning of every season.

Important Note:

  • The effect applies even if a chicken has already fought more than 20 times before the current season.

  • Only battles fought within the ongoing season count toward the 20-match limit.

Make the most of Takipsilimโ€™s Mercy while it lasts!


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