# Game Mechanics

Chicken Saga is built as an auto-battler, yet its true depth lies in the preparation that takes place before each match.

Success is determined not only by entering the arena but also by the strategies formed beforehand through feeding, equipping, and decision-making that shape every outcome.

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2Ftxzyk4P9pG5EDPtrEgSA%2FKaizen.png?alt=media&#x26;token=c9150128-8047-4505-99cb-d7bd0a8b3c9d" alt=""><figcaption></figcaption></figure>

### 🗡️ Battle Items

Battle Items add a strategic layer to every match, giving your chicken unique advantages during combat. Selecting and ordering them properly can make all the difference in battle.

**Note:** We are still early in the development of Battle Items, and many aspects are still subject to change as we refine the system. Additional Battle Items may also be introduced in future updates.

#### ⚒️ **Crafting Requirements**

* **Ordinary Battle Item: 25 $COCK + 35 Shards + 15 Feathers**
* **Premium Battle Item: 250 $COCK + 5 Shiny Shards + 1 Legendary Feather**

Battle Items are designed to be affordable, as they play a key role in every battle. They function as consumables, meaning one craft produces one ERC-1155 item, which is **consumed or burned after each use in battle.**

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2Fq48p70fHNNuj13bf6yOF%2Fimage.png?alt=media&#x26;token=008488a8-a6d4-4ac5-b426-0dc3a258d47c" alt=""><figcaption></figcaption></figure>

#### 🎯 Battle Item Selection Process

Before each battle, you’ll go through a quick setup phase to equip your chicken with items.

* Move your Battle Items from your wallet to your backpack in the Inventory section.
* Select your chicken for battle (Chicken Inventory)
* Open the battle modal to begin setup
* Pre-select 3 battle items (up to 5 with IAP)
* Enter matchmaking
* Once a match is found, you can view your opponent’s battle stats and equipped items.
* Reorder your items before the fight (choose activation order for each round)
  * At **<1500 MMR**, item order is preset and cannot be changed
  * At **1500 MMR and above**, you can manually reorder items before the battle starts
* Battle begins — one item activates per round, in the order you set.

<div><figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FeApDrXShRXJ3qKbyEeaj%2FTARI_BG.jpg?alt=media&#x26;token=8b79a790-d6b7-4cfb-aee0-3b4fc3351ef6" alt=""><figcaption></figcaption></figure> <figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FG2UakisW3ULg5oi5jHgZ%2FSTEEL%20PLATE_BG.jpg?alt=media&#x26;token=263d22a1-a5c4-488c-9973-6d2972078659" alt=""><figcaption></figcaption></figure> <figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FHyn0XV70qTU8FRAvw7JA%2FSHURIKEN_BG.jpg?alt=media&#x26;token=23b8155d-5ef7-46ac-a049-c121f5339a6a" alt=""><figcaption></figcaption></figure></div>

#### 📜 Battle Item Index

Here are the currently available Battle Items. More items will be introduced in future updates.

| Side Mirror            | Reflect 25% of the damage received                                                                               |
| ---------------------- | ---------------------------------------------------------------------------------------------------------------- |
| Steel Plate            | Reduce speed by 10%, increase defense by triple of the amount reduced                                            |
| Joker                  | Swap 2 random stats between chickens for the current round                                                       |
| Garlic Belt            | Increase HP by 20% and opponent chicken cannot heal nor regenerate health                                        |
| Dracula’s Teeth        | Heal 25% of damage dealt                                                                                         |
| Tari                   | Deals 15% more damage on jump attacks                                                                            |
| Double-Edged Sword     | Reduce defense by 10%, increase attack by triple of the amount reduced                                           |
| Sugar Cubes            | Increase speed by 69% but reduce speed by 4.2% for each successful attack                                        |
| Concentration Talisman | Your attacks cannot be interrupted, increase damage by 4.2% for every successful attack                          |
| Eye of the Tiger       | Reduce evasion by 10%, increase ferocity by triple of the amount reduced                                         |
| Eyepatch               | Critical strikes never miss. Each critical hit reduces enemy defense by 20% for the rest of the round            |
| Shuriken               | Increase dodge rate by 50% and fill rage bar to 100 on successful dodge.                                         |
| Agimat                 | Evade fatal attacks thrice on the current round                                                                  |
| Chamomile Tea          | Your attacks generate 69% less cockrage for your opponent and reduce the critical chance of the opponent by half |
| Hot Kettle             | Attacks received generate 125% more cockrage but your chicken will not generate cockrage per second              |
| Four Leaf Clover       | Add 36% chance to critically hit                                                                                 |
| Antigravity            | Both chickens can't jump, increase peck damage by 30%                                                            |
| Liwayway’s Feather     | Double 2 random cookie buffs                                                                                     |
| Takipsilim’s Feather   | Neutralize 2 random enemy cookie buffs                                                                           |
| Carrot Juice           | If your chicken were to miss, deal a critical hit instead                                                        |
| Blood Pack             | Heal 2% max HP every 5s                                                                                          |
| Buckler                | Reduce crit damage by 20%                                                                                        |
| Draft Beer             | Increase attack by 69% but give opponent 20% dodge rate'                                                         |
| Dry Ice                | Each attack reduces opponent speed by 2%'                                                                        |
| Evil Eye               | Shuffle stats of opponent chicken                                                                                |
| Lucky Charm            | Shuffle stats of your chicken                                                                                    |
| Forehead Protector     | Heal 42 HP everytime your chicken evades an attack                                                               |
| King's Crown           | 6.9% chance to deal 100% of opponent health on first hit                                                         |
| Overcharger            | Increase rage generation per second by 2.5%                                                                      |
| Angry Mask             | Critical hits reduce opponent attack by 10%                                                                      |

As the game evolves, new Battle Items will be added to diversify strategies, encourage experimentation, and keep the competitive meta fresh.

Stay tuned for updates and be ready to adjust your tactics as new tools enter the arena.

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FfYyXfdC9nOqodH3wm0ma%2Fimage.png?alt=media&#x26;token=e2155e2f-c433-4765-9a39-68a8d0786b20" alt=""><figcaption></figcaption></figure>

***

### 🍪 Feeding Cookies

The **Chicken Feeding** system allows players to enhance their chickens with temporary stat bonuses before entering battle. It also affects their Affection, increasing it when they enjoy the cookie or decreasing it when they don’t.

Here’s everything you need to know about feeding Cookies 👇

* You can only get **stat bonuses** from up to **four different Cookie types** per chicken.
* Each cookie type grants its bonus stat **only once**.
* Bonus stats from Cookies last **12 hours** from the time of usage.
* Ultimate Cookies grant a random stat which **blocks the same stat type** from being fed again. Use them first and plan accordingly.
  * For example, if your Ultimate Cookie lands on Attack, the Attack Cookie will no longer provide a bonus stat.

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2F2bIvQJYwhXeP3YVlIdiP%2FVitality%20Cookie.jpg?alt=media&#x26;token=9a7e63a2-0863-4ecd-9f52-7725656b0b00" alt=""><figcaption></figcaption></figure>

***

### ⚡ Energy System

The **energy system** in Chicken Saga is directly tied to each chicken’s **Health Points (HP)**. HP functions as the cooldown timer for each chicken. After battles, chickens lose HP and must regenerate it before they can fight again. **Free daily** heals serve as your Energy, allowing you to recover HP and re-enter battles.

* **Health Points (HP):** Each chicken has a maximum HP value (e.g., 300 HP). The HP of your chicken will reflect its remaining HP after the last round of its previous battle.
* **Cooldown Dependency:** The cooldown duration is directly proportional to the remaining HP of the chicken after battles. Lower HP results in a longer cooldown period.
* **Healing Options:**

  * **Free Daily Heals:** Players can heal their chicken to full HP up to (x) times daily at the Health Center for free. The number of available heals will depend on how many chickens you have.

  <div align="left"><figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FI7uguvs8h5gie9DLcLWw%2FNUMBER_OF_HEALS.jpg?alt=media&#x26;token=8e11f055-511c-4e43-a8f9-7a920ff64d64" alt="" width="375"><figcaption></figcaption></figure></div>

  * **Heal In-App Purchases:** Purchase different types of heals using **RON** token&#x73;**.** The RON fee is tied to a fixed USD value.

  <div align="left"><figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FtEwlWx8psX58yiTtBUfF%2FIN_APP_HEAL_PRICES.jpg?alt=media&#x26;token=20869d56-015e-473d-8e46-41d1363a3e0d" alt="" width="375"><figcaption></figcaption></figure></div>

  * **Natural Regeneration:** Chickens will slowly recover HP over time without using any resources, but this method takes the longest. Rarer chickens regenerate HP faster.

  <div align="left"><figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2Ftn0Yp01GYnM2Jor1wOCs%2FREGENERATION_RATE.jpg?alt=media&#x26;token=b66bb4e5-e10d-40f8-8058-5d62893630f6" alt="" width="375"><figcaption></figcaption></figure></div>

  * **Heal Subscriptions:** Players can subscribe to a Heal Subscription to receive 10 bonus free heals after every reset. Subscriptions are available in 7-day, 14-day, and 30-day options.

  <div align="left"><figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FrRu8oUpGX7AottSObyRY%2Fimage.png?alt=media&#x26;token=c8ed982b-7482-40d9-a661-73fc299cb558" alt="" width="375"><figcaption></figcaption></figure></div>

***

### ⚰️ Faint Mechanic

When a **Genesis Chicken** loses under the effect of ***Takipsilim***, it enters a **Faint status**. This mechanic keeps the Genesis balanced in Leaderboard progression and shows that even immortals are not spared from the wrath of *Takipsilim*.

Here are the conditions and limitations for fainted chickens :point\_down:

🔸 They can’t perform any ecosystem actions until the next reset at 00:00 UTC\
🔸 They can’t be rubbed for Feathers\
🔸 They still count toward daily heal allocation\
🔸 Every consecutive faint extends the recovery time for Genesis Chickens

* 1st faint: 1 reset
* 2nd faint: 2 resets
* 3rd faint: 4 resets
* 4th+ faint: 7 resets

**Reminder**: Recovery duration returns to 1 reset once your chicken endures 1 reset without fainting.

Even immortals can fall sometimes!

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2F9egFA6SII1SrzUjTZAwR%2FChatGPT%20Image%20Jun%2028%2C%202025%2C%2007_51_02%20PM.png?alt=media&#x26;token=57a59b69-a30f-40f9-b3c2-4112c3106abd" alt=""><figcaption></figcaption></figure>

***

### ☠️ Death Mechanic

The Death mechanic introduces **permanent risk** to battles. It brings **risk-to-earn** gameplay into Chicken Saga, where every battle carries the possibility of permanent loss.

**Legacy** and **Ordinary** chickens that trigger ***Takipsilim*** and lose will **permanently die** and be **burned from the supply**, introducing a risk-to-earn mechanic.

* **Base Chance** = 6.9%
* **Death Chance (%)** = Base Chance + ((Current Population−Target Population)/Target Population)× Scaling Factor
* If a chicken triggers *Takipsilim*, a warning will appear at the start of the match: **“*****Takipsilim*****&#x20;is watching this battle.”** The affected chicken will then have a purple HP bar throughout the match.
* **Quitting** or **refreshing** the page after this message appears **does not affect** the outcome of the battle.

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FdIDD2OqSx5nFQSE5ySnH%2FTakipsilim.jpg?alt=media&#x26;token=09d63ae1-c607-4d5f-bca2-dabd2065b9da" alt=""><figcaption></figcaption></figure>

***

### 🕯️ Takipsilim's Mercy

Takipsilim’s Mercy protects chickens from being punished during their early battles at the start of each season. Under this effect, chickens will not be burned by Takipsilim for their first 20 matches.

This applies to both Ordinary and Legacy chickens, allowing players to test and experience them freely without fear of loss. The feature encourages players to explore different strategies, team compositions, and playstyles at the beginning of every season.

**Important Note:**

* The effect applies even if a chicken has already fought more than 20 times before the current season.
* Only battles fought within the ongoing season count toward the 20-match limit.

Make the most of Takipsilim’s Mercy while it lasts!

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FNSQRQ2I984ccpFqQI7Wi%2FChatGPT%20Image%20Oct%2023%2C%202025%2C%2005_03_20%20AM.png?alt=media&#x26;token=ae4a6a31-62bd-40de-95fc-bbc1f082236a" alt=""><figcaption></figcaption></figure>

***
