๐Ÿ“ˆChicken Progression

What is Progression?

Progression in Chicken Saga is a multi-layered system that lets you permanently strengthen your chickens through:

  • Battles โ†’ Gain EXP โ†’ Level Up โ†’ Earn SP

  • SP Allocation โ†’ Increase GP โ†’ Boost Stats

  • Items โ†’ Capsules for quick GP gains, Pills for instant levels

  • Burning โ†’ Sacrifice chickens for crafting materials


Experience & Leveling

How Do Chickens Gain EXP?

Your chicken gains experience by participating in battles

Win a Battle (uphill or same level):

EXP Gained = floor( 33 ร— (1 + 0.1 ร— (OpponentLevel - YourLevel)) )

Win a Battle (downhill โ€” opponent is weaker):

EXP Gained = floor( 33 ร— (OpponentLevel / YourLevel) )

Examples:

  • Beat a same-level opponent: 33 EXP

  • Beat an opponent 5 levels higher: 49 EXP

  • Beat an opponent 10 levels higher: 66 EXP

  • Beat an opponent 5 levels lower (lvl 15 vs lvl 10): 22 EXP

  • Beat an opponent 98 levels lower (lvl 99 vs lvl 1): 0 EXP

Draw a Battle: Both fighters donโ€™t get EXP in a draw!

Lose a Battle: EXP Gained = 0

Level Requirements

Leveling up takes progressively more EXP. Hereโ€™s what youโ€™re up against:

Level
EXP Needed
Total EXP

1โ†’2

98

98

2โ†’3

242

340

5โ†’6

687

2,456

10โ†’11

1,154

7,314

25โ†’26

2,272

32,069

50โ†’51

4,055

115,761

75โ†’76

5,594

237,398

99โ†’100

6,977

389,105

Max Level: 100

Once your chicken reaches level 100, it stops gaining EXP but keeps all its stats and training!


Milestone Stat Growth!

Your chicken gets stronger at milestone levels based on its Innate Points (IP)!

Stat growth happens at milestone levels: 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100.

The amount of growth depends on your chickenโ€™s Innate Points (IP) โ€” hidden stats stored in each chickenโ€™s metadata (0-40 range).

IP Range
Regular Stat Growth
HP Growth

0-19

+1 per milestone

+3 per milestone

20-39

+2 per milestone

+6 per milestone

40

+3 per milestone

+9 per milestone

How IP Affects Growth:

  • Innate Attack โ†’ Attack growth

  • Innate Defense โ†’ Defense growth

  • Innate Speed โ†’ Speed growth

  • Innate Health โ†’ HP growth

  • Innate Cockrage โ†’ Cockrage growth

  • Innate Ferocity โ†’ Ferocity growth

  • Innate Evasion โ†’ Evasion growth

Example:

  • Your chicken has Innate Attack=40, Innate Health=25

  • It crosses level 10 (a milestone!)

  • Attack gets +3 (because IP 40 gives max growth)

  • HP gets +6 (because IP 25 is in the 20-39 range)

  • Cockrage also gets +3 (derived from Attack IP)

  • You also get SP to spend on GP training!

This is FREE and automatic!

  • No SP cost required

  • Happens at milestone levels only (every 10 levels)

  • Higher IP chickens grow significantly more

  • Total of 10 milestones from level 1 to 100


Skill Points (SP) - Your Currency for Growth

What Are Skill Points?

Skill Points (SP) are the currency you spend to train your chickenโ€™s stats. You earn SP automatically when leveling up.

SP Rewards Per Level

SP rewards increase every 10 levels, and Regular chickens get MORE SP than Genesis:

Regular Chickens:

Level Range
SP Per Level
Total SP for Range

1-10

8

80

11-20

9

90

21-30

10

100

31-40

11

110

41-50

12

120

51-60

12

120

61-70

13

130

71-80

14

140

81-90

15

150

91-100

16

160

TOTAL

โ€”

1,200

Genesis Chickens:

Level Range
SP Per Level
Total SP for Range

1-20

5

100

21-30

6

60

31-60

7

210

61-70

8

80

71-90

9

180

91-100

10

100

TOTAL

โ€”

730

SP Pools

Every chicken tracks SP in several categories:

  • Total SP - Lifetime SP earned from leveling

  • Available SP - Unspent SP ready to use

  • Used SP - SP already allocated to stats

  • Capsule SP - Bonus SP pool for capsules only (200 for Regular, 300 for Genesis)


Grit Points (GP) - Training Your Stats

What Are Grit Points?

Grit Points (GP) represent how much youโ€™ve trained a specific stat. Each stat can reach GP Level 119.

Which Stats Can Be Trained?

All 7 combat stats can receive GP: โœ… Attack โœ… Defense โœ… Speed โœ… HP โœ… Cockrage โœ… Ferocity โœ… Evasion

โŒ Instinct cannot be trained with GP

GP Training Costs

The cost to increase GP depends on the current tier:

Tier
GP Level Range
SP Cost Per GP
Total SP for Tier

1

0-19

2

40

2

20-39

3

60

3

40-59

4

80

4

60-79

5

100

5

80-99

6

120

6

100-119

7

140

TOTAL

0-119

โ€”

540

To max a single stat costs 540 SP

How Many Stats Can I Max?

Regular Chickens: - 1,200 total SP - Can max 2 stats (2 ร— 540 = 1,080 SP) with 120 SP left over

Genesis Chickens: - 730 total SP - Can max 1 stat (540 SP) with 190 SP left over

Example:

  • Your Attack is at GP level 25 (Tier 2)

  • You allocate 10 GP - Cost: 10 ร— 3 SP = 30 SP

  • New Attack GP: 35

GP Reset (Respec System) ๐Ÿ”„

Made a mistake with your stat allocation? You can reset and start over!

Cost: $10 worth of $RON tokens (IAP)

What Happens:

  • All GP values reset to 0 (Attack, Defense, Speed, HP, Cockrage, Ferocity, Evasion)

  • All used SP refunded to your available SP pool

  • You can re-allocate your SP however you want

Example:

  • Your chicken has 540 used SP distributed across stats

  • You reset for $10 worth of $RON

  • All GP values become 0

  • You get 540 SP back to spend differently

Important Notes:

  • โœ… Cannot reset if you have no GP allocated (all stats already at 0)

  • โœ… Does NOT reset your level or total SP earned

  • โœ… Does NOT affect automatic stat growth from leveling up

  • ๐Ÿ’ก Use this to optimize your build as the meta changes!


Burning Chickens for Resources

Why Burn a Chicken?

When you burn a chicken, itโ€™s permanently destroyed, but you get valuable crafting materials:

  • Vitamins (7 types, one per stat)

  • Neon Balls (chance-based)

These materials are used to craft Capsules and Grower Pills!

What Can Be Burned?

โœ… Chickens you own โœ… Chickens in โ€œnormalโ€ or โ€œfaintโ€ state

โŒ Chickens already โ€œdeadโ€ โŒ Chickens on adventures โŒ Chickens you donโ€™t own

Vitamin Yield Formula

Each stat produces a corresponding vitamin based on current stat value:

Vitamins = Stat Value ร— Multiplier

Stat
Multiplier
Vitamin Type

Attack

1.0

Vitamin A

Defense

1.0

Vitamin D

Speed

1.0

Vitamin S

HP

0.33

Vitamin H

Cockrage

1.0

Vitamin C

Ferocity

1.0

Vitamin F

Evasion

1.0

Vitamin E

Example:

Burning a chicken with:

  • Attack: 86 โ†’ 86 Vitamin A

  • Defense: 76 โ†’ 76 Vitamin D

  • HP: 291 โ†’ 96 Vitamin H (291 ร— 0.33 = 96.03, rounded down)

Breeding Bonus ๐Ÿฅš

Chickens that have bred produce more vitamins when burned!

The bonus scales exponentially to match the exponential breeding costs - the more you invested in breeding, the bigger the payoff when burning!

Breed Count
Multiplier
Example (80 stat)
Capsules Worth

0

1.00x

80 vitamins

~0.25

1

1.50x

120 vitamins

~0.4

2

2.25x

180 vitamins

~0.6

3

3.75x

300 vitamins

~1 capsule

4

4.75x

380 vitamins

~1.25

5

5.75x

460 vitamins

~1.5

6

6.75x

540 vitamins

~1.8

7+

7.50x (cap)

600 vitamins

~2 capsules

๐Ÿ’ก Tip: A chicken with breed count 7+ gives 7.5x more vitamins than one that never bred! Breed count 3 is the sweet spot for crafting a full capsule per stat.

Example:

Burning a chicken with breed count 3 (3.75x multiplier):

  • Attack: 80 โ†’ 300 Vitamin A (80 ร— 1.0 ร— 3.75 = 300)

  • Defense: 85 โ†’ 318 Vitamin D (85 ร— 1.0 ร— 3.75 = 318.75, rounded down)

  • HP: 250 โ†’ 309 Vitamin H (250 ร— 0.33 ร— 3.75 = 309.37, rounded down)

Neon Ball Drop Chance

Neon Balls drop based on luck and level. Higher-level chickens get both better odds AND more rolls!

Drop Chance per Roll:

Number of Rolls by Level:

Level Range
Rolls

1-16

1

17-33

2

34-50

3

51-66

4

67-83

5

84-100

6

Level
Drop Chance
Rolls
Expected Neon Balls

1

1.19%

1

0.01

10

7.72%

1

0.08

20

16.29%

2

0.33

50

45.44%

3

1.36

75

72.03%

5

3.60

100

100%

6

6

Each successful roll awards 1 Neon Ball, up to a max of 6 at level 100!


Using Capsules

What Are Capsules?

Capsules instantly increase a statโ€™s GP by +1. Perfect for quick boosts without spending regular SP!

How to Get Capsules

Craft them!

500 $COCK + 15 Feathers + 300 Vitamins = 1 Capsule

Capsule Types

  • HP Capsule (Vitamin H) โ†’ +1 HP GP

  • Attack Capsule (Vitamin A) โ†’ +1 Attack GP

  • Defense Capsule (Vitamin D) โ†’ +1 Defense GP

  • Speed Capsule (Vitamin S) โ†’ +1 Speed GP

  • Cockrage Capsule (Vitamin C) โ†’ +1 Cockrage GP

  • Ferocity Capsule (Vitamin F) โ†’ +1 Ferocity GP

  • Evasion Capsule (Vitamin E) โ†’ +1 Evasion GP

Capsule Pool

Capsules consume SP from a separate bonus pool:

  • Regular Chickens: 200 Capsule SP

  • Genesis Chickens: 300 Capsule SP

This SP is separate from your regular SP and can only be used for capsules!

SP Cost: Same as regular GP allocation (2-7 SP depending on tier)


Grower Pills - Instant Level Ups

What Is a Grower Pill?

A Grower Pill instantly levels up your chicken by +1, resets EXP to 0, and awards SP just like a natural level up!

How to Get Grower Pills

Craft them!

1500 $COCK + 3 Legendary Feathers + 3 Neon Balls = 1 Grower Pill

What Happens?

  • Level increases by +1

  • EXP resets to 0

  • ExpToNextLevel updates to new level requirement

  • SP awarded based on chicken type and new level

Example: - Level 44 โ†’ Level 45 - EXP: 2500 โ†’ 0 - SP Awarded: 12 (Regular) or 7 (Genesis)


Frequently Asked Questions

Q: Can I reset my GP allocation?

A: Yes! You can reset all GP to 0 and get your used SP refunded for a cost of $10 worth of $RON tokens.

Q: Do my stats automatically increase when I level up?

A: Stats grow at milestone levels (10, 20, 30, 40, 50, 60, 70, 80, 90, 100) based on your chickenโ€™s Innate Points (IP). Higher IP = more growth. Regular stats get +1 to +3 per milestone, HP gets +3 to +9 per milestone.

Q: Do I lose GP if my chicken dies in battle?

A: No! GP and levels are permanent. Only Regular chickens can die in battleโ€”Genesis chickens faint instead and recover automatically at the next reset.

Q: Can I trade chickens with high GP?

A: Yes! All progression stats transfer with the chicken.

Q: Whatโ€™s the fastest way to level up?

A: Battle frequently and use Grower Pills when you have neon balls to spare.

Q: Should I use capsules or save them?

A: Use capsules when pushing stats past GP 100, as theyโ€™re more efficient than regular SP in high tiers.

Q: Can dead chickens be revived?

A: No, once burned or killed, a chicken is permanently gone.

Q: Does breeding count affect burning rewards?

A: Yes! Breeding bonus scales significantly: 1.5x, 2.25x, 3.75x, 4.75x, 5.75x, 6.75x, up to 7.5x at 7+ breeds. Breed count 3 is the sweet spot - it yields enough vitamins (~300) to craft 1 capsule per stat for typical 80-stat chickens.

Q: Do stats from GP affect battle performance?

A: Currently, GP is tracked but not yet applied to combat calculations. This is coming in a future update!


Final Thoughts

The progression system is deep, rewarding, and completely changes how you approach Chicken Saga. Whether youโ€™re grinding battles, crafting items, or burning chickens for resources, every decision shapes your journey to creating the ultimate fighting chicken.

Remember:

  • Battle often to gain EXP

  • Plan your stat allocation carefully

  • Donโ€™t burn chickens you might want to use later

  • Save capsules for expensive GP tiers

  • Have fun and experiment!

Now get out there and start training! Your champion awaits! ๐Ÿ†๐Ÿ”

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