# Chicken Progression

### **What is Progression?**

Progression in Chicken Saga is a multi-layered system that lets you permanently strengthen your chickens through:

* **Battles** → Gain EXP → Level Up → Earn SP
* **SP Allocation** → Increase GP → Boost Stats
* **Items** → Capsules for quick GP gains, Pills for instant levels
* **Burning** → Sacrifice chickens for crafting materials

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***

### **Experience & Leveling**

**How Do Chickens Gain EXP?**

Your chicken gains experience by participating in battles

**Win a Battle (uphill or same level):**

EXP Gained = floor( 33 × (1 + 0.1 × (OpponentLevel - YourLevel)) )

**Win a Battle (downhill — opponent is weaker):**

EXP Gained = floor( 33 × (OpponentLevel / YourLevel) )

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**Examples:**

* Beat a same-level opponent: **33 EXP**
* Beat an opponent 5 levels higher: **49 EXP**
* Beat an opponent 10 levels higher: **66 EXP**
* Beat an opponent 5 levels lower (lvl 15 vs lvl 10): **22 EXP**
* Beat an opponent 98 levels lower (lvl 99 vs lvl 1): **0 EXP**

**Draw a Battle:** Both fighters don’t get EXP in a draw!

**Lose a Battle:** EXP Gained = 0

#### **Level Requirements**

Leveling up takes progressively more EXP. Here’s what you’re up against:

| Level  | EXP Needed | Total EXP |
| ------ | ---------- | --------- |
| 1→2    | 98         | 98        |
| 2→3    | 242        | 340       |
| 5→6    | 687        | 2,456     |
| 10→11  | 1,154      | 7,314     |
| 25→26  | 2,272      | 32,069    |
| 50→51  | 4,055      | 115,761   |
| 75→76  | 5,594      | 237,398   |
| 99→100 | 6,977      | 389,105   |

**Max Level:** 100

Once your chicken reaches level 100, it stops gaining EXP but keeps all its stats and training!

***

### **Milestone Stat Growth!**

**Your chicken gets stronger at milestone levels based on its Innate Points (IP)!**

Stat growth happens at **milestone levels: 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100**.

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The amount of growth depends on your chicken’s **Innate Points (IP)** — hidden stats stored in each chicken’s metadata (0-40 range).

| IP Range | Regular Stat Growth | HP Growth        |
| -------- | ------------------- | ---------------- |
| 0-19     | +1 per milestone    | +3 per milestone |
| 20-39    | +2 per milestone    | +6 per milestone |
| 40       | +3 per milestone    | +9 per milestone |

**How IP Affects Growth:**

* **Innate Attack** → Attack growth
* **Innate Defense** → Defense growth
* **Innate Speed** → Speed growth
* **Innate Health** → HP growth
* **Innate Cockrage** → Cockrage growth
* **Innate Ferocity** → Ferocity growth
* **Innate Evasion** → Evasion growth

**Example:**

* Your chicken has Innate Attack=40, Innate Health=25
* It crosses level 10 (a milestone!)
* Attack gets +3 (because IP 40 gives max growth)
* HP gets +6 (because IP 25 is in the 20-39 range)
* Cockrage also gets +3 (derived from Attack IP)
* You also get SP to spend on GP training!

**This is FREE and automatic!**

* No SP cost required
* Happens at milestone levels only (every 10 levels)
* Higher IP chickens grow significantly more
* Total of 10 milestones from level 1 to 100

***

### **Skill Points (SP) - Your Currency for Growth**

**What Are Skill Points?**

Skill Points (SP) are the currency you spend to train your chicken’s stats. You earn SP automatically when leveling up.

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#### **SP Rewards Per Level**

SP rewards increase every 10 levels, and **Regular chickens get MORE SP than Genesis**:

**Regular Chickens:**

| Level Range | SP Per Level | Total SP for Range |
| ----------- | ------------ | ------------------ |
| 1-10        | 8            | 80                 |
| 11-20       | 9            | 90                 |
| 21-30       | 10           | 100                |
| 31-40       | 11           | 110                |
| 41-50       | 12           | 120                |
| 51-60       | 12           | 120                |
| 61-70       | 13           | 130                |
| 71-80       | 14           | 140                |
| 81-90       | 15           | 150                |
| 91-100      | 16           | 160                |
| **TOTAL**   | **—**        | **1,200**          |

**Genesis Chickens:**

| Level Range | SP Per Level | Total SP for Range |
| ----------- | ------------ | ------------------ |
| 1-20        | 5            | 100                |
| 21-30       | 6            | 60                 |
| 31-60       | 7            | 210                |
| 61-70       | 8            | 80                 |
| 71-90       | 9            | 180                |
| 91-100      | 10           | 100                |
| **TOTAL**   | **—**        | **730**            |

#### **SP Pools**

Every chicken tracks SP in several categories:

* **Total SP** - Lifetime SP earned from leveling
* **Available SP** - Unspent SP ready to use
* **Used SP** - SP already allocated to stats
* **Capsule SP** - Bonus SP pool for capsules only (200 for Regular, 300 for Genesis)

***

### **Grit Points (GP) - Training Your Stats**

**What Are Grit Points?**

Grit Points (GP) represent how much you’ve trained a specific stat. Each stat can reach **GP Level 119**.

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**Which Stats Can Be Trained?**

All 7 combat stats can receive GP: ✅ Attack ✅ Defense ✅ Speed ✅ HP ✅ Cockrage ✅ Ferocity ✅ Evasion

❌ **Instinct cannot be trained with GP**

#### **GP Training Costs**

The cost to increase GP depends on the current tier:

| Tier      | GP Level Range | SP Cost Per GP | Total SP for Tier |
| --------- | -------------- | -------------- | ----------------- |
| 1         | 0-19           | 2              | 40                |
| 2         | 20-39          | 3              | 60                |
| 3         | 40-59          | 4              | 80                |
| 4         | 60-79          | 5              | 100               |
| 5         | 80-99          | 6              | 120               |
| 6         | 100-119        | 7              | 140               |
| **TOTAL** | **0-119**      | **—**          | **540**           |

To max a single stat costs 540 SP

**How Many Stats Can I Max?**

**Regular Chickens:** - 1,200 total SP - Can max **2 stats** (2 × 540 = 1,080 SP) with 120 SP left over

**Genesis Chickens:** - 730 total SP - Can max **1 stat** (540 SP) with 190 SP left over

**Example:**

* Your Attack is at GP level 25 (Tier 2)
* You allocate 10 GP - Cost: 10 × 3 SP = 30 SP
* New Attack GP: 35

#### **GP Reset (Respec System) 🔄**

**Made a mistake with your stat allocation? You can reset and start over!**

**Cost:** $10 worth of $RON tokens (IAP)

**What Happens:**

* All GP values reset to 0 (Attack, Defense, Speed, HP, Cockrage, Ferocity, Evasion)
* All used SP refunded to your available SP pool
* You can re-allocate your SP however you want

**Example:**

* Your chicken has 540 used SP distributed across stats
* You reset for $10 worth of $RON
* All GP values become 0
* You get 540 SP back to spend differently

**Important Notes:**

* ✅ Cannot reset if you have no GP allocated (all stats already at 0)
* ✅ Does NOT reset your level or total SP earned
* ✅ Does NOT affect automatic stat growth from leveling up
* 💡 Use this to optimize your build as the meta changes!

***

### **Burning Chickens for Resources**

**Why Burn a Chicken?**

When you burn a chicken, it’s permanently destroyed, but you get valuable crafting materials:

* **Vitamins** (7 types, one per stat)
* **Neon Balls** (chance-based)

These materials are used to craft Capsules and Grower Pills!

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**What Can Be Burned?**

✅ Chickens you own ✅ Chickens in “normal” or “faint” state

❌ Chickens already “dead” ❌ Chickens on adventures ❌ Chickens you don’t own

#### **Vitamin Yield Formula**

Each stat produces a corresponding vitamin based on current stat value:

Vitamins = Stat Value × Multiplier

| Stat     | Multiplier | Vitamin Type |
| -------- | ---------- | ------------ |
| Attack   | 1.0        | Vitamin A    |
| Defense  | 1.0        | Vitamin D    |
| Speed    | 1.0        | Vitamin S    |
| HP       | 0.33       | Vitamin H    |
| Cockrage | 1.0        | Vitamin C    |
| Ferocity | 1.0        | Vitamin F    |
| Evasion  | 1.0        | Vitamin E    |

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FBFi9iL5zMZtlvr3zynKi%2F1770245062393-w87nesjjcc.jpg?alt=media&#x26;token=541ffa11-b2a3-4555-bbe3-1cb60a5710cf" alt=""><figcaption></figcaption></figure>

**Example:**

Burning a chicken with:

* Attack: 86 → **86 Vitamin A**
* Defense: 76 → **76 Vitamin D**
* HP: 291 → **96 Vitamin H** (291 × 0.33 = 96.03, rounded down)

#### **Breeding Bonus 🥚**

**Chickens that have bred produce more vitamins when burned!**

The bonus scales **exponentially** to match the exponential breeding costs - the more you invested in breeding, the bigger the payoff when burning!

| Breed Count | Multiplier  | Example (80 stat) | Capsules Worth   |
| ----------- | ----------- | ----------------- | ---------------- |
| 0           | 1.00x       | 80 vitamins       | \~0.25           |
| 1           | 1.50x       | 120 vitamins      | \~0.4            |
| 2           | 2.25x       | 180 vitamins      | \~0.6            |
| 3           | 3.75x       | **300 vitamins**  | **\~1 capsule**  |
| 4           | 4.75x       | 380 vitamins      | \~1.25           |
| 5           | 5.75x       | 460 vitamins      | \~1.5            |
| 6           | 6.75x       | 540 vitamins      | \~1.8            |
| 7+          | 7.50x (cap) | **600 vitamins**  | **\~2 capsules** |

> 💡 **Tip:** A chicken with breed count 7+ gives **7.5x more vitamins** than one that never bred! Breed count 3 is the sweet spot for crafting a full capsule per stat.

**Example:**

Burning a chicken with breed count 3 (3.75x multiplier):

* Attack: 80 → **300 Vitamin A** (80 × 1.0 × 3.75 = 300)
* Defense: 85 → **318 Vitamin D** (85 × 1.0 × 3.75 = 318.75, rounded down)
* HP: 250 → **309 Vitamin H** (250 × 0.33 × 3.75 = 309.37, rounded down)

#### **Neon Ball Drop Chance**

Neon Balls drop based on luck and level. Higher-level chickens get both better odds AND more rolls!

**Drop Chance per Roll:**

```
Drop Chance = 0.69% + 99.31% × (Level / 100) ^ 1.15
```

**Number of Rolls by Level:**

| Level Range | Rolls |
| ----------- | ----- |
| 1-16        | 1     |
| 17-33       | 2     |
| 34-50       | 3     |
| 51-66       | 4     |
| 67-83       | 5     |
| 84-100      | 6     |

| Level | Drop Chance | Rolls | Expected Neon Balls |
| ----- | ----------- | ----- | ------------------- |
| 1     | 1.19%       | 1     | 0.01                |
| 10    | 7.72%       | 1     | 0.08                |
| 20    | 16.29%      | 2     | 0.33                |
| 50    | 45.44%      | 3     | 1.36                |
| 75    | 72.03%      | 5     | 3.60                |
| 100   | 100%        | 6     | **6**               |

Each successful roll awards **1 Neon Ball**, up to a max of **6 at level 100**!

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***

### **Using Capsules**

**What Are Capsules?**

Capsules instantly increase a stat’s GP by +1. Perfect for quick boosts without spending regular SP!

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**How to Get Capsules**

**Craft them!**

500 $COCK + 15 Feathers + 300 Vitamins = 1 Capsule

**Capsule Types**

* **HP Capsule** (Vitamin H) → +1 HP GP
* **Attack Capsule** (Vitamin A) → +1 Attack GP
* **Defense Capsule** (Vitamin D) → +1 Defense GP
* **Speed Capsule** (Vitamin S) → +1 Speed GP
* **Cockrage Capsule** (Vitamin C) → +1 Cockrage GP
* **Ferocity Capsule** (Vitamin F) → +1 Ferocity GP
* **Evasion Capsule** (Vitamin E) → +1 Evasion GP

**Capsule Pool**

Capsules consume SP from a **separate bonus pool**:

* **Regular Chickens:** 200 Capsule SP
* **Genesis Chickens:** 300 Capsule SP

This SP is separate from your regular SP and can only be used for capsules!

**SP Cost:** Same as regular GP allocation (2-7 SP depending on tier)

***

### **Grower Pills - Instant Level Ups**

**What Is a Grower Pill?**

A Grower Pill instantly levels up your chicken by +1, resets EXP to 0, and awards SP just like a natural level up!

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FGOVj2WZ0EAPWn0mKmUGQ%2F1770245274193-qnrskzc9j4i.jpg?alt=media&#x26;token=9fbf8a62-df3a-4c66-af27-1ede348cb75b" alt=""><figcaption></figcaption></figure>

**How to Get Grower Pills**

**Craft them!**

1500 $COCK + 3 Legendary Feathers + 3 Neon Balls = 1 Grower Pill

**What Happens?**

* Level increases by +1
* EXP resets to 0
* ExpToNextLevel updates to new level requirement
* SP awarded based on chicken type and new level

**Example:** - Level 44 → Level 45 - EXP: 2500 → 0 - SP Awarded: 12 (Regular) or 7 (Genesis)

***

### **Frequently Asked Questions**

**Q: Can I reset my GP allocation?**

A: Yes! You can reset all GP to 0 and get your used SP refunded for a cost of $10 worth of $RON tokens.

**Q: Do my stats automatically increase when I level up?**

A: Stats grow at milestone levels (10, 20, 30, 40, 50, 60, 70, 80, 90, 100) based on your chicken’s Innate Points (IP). Higher IP = more growth. Regular stats get +1 to +3 per milestone, HP gets +3 to +9 per milestone.

**Q: Do I lose GP if my chicken dies in battle?**

A: No! GP and levels are permanent. Only Regular chickens can die in battle—Genesis chickens faint instead and recover automatically at the next reset.

**Q: Can I trade chickens with high GP?**

A: Yes! All progression stats transfer with the chicken.

**Q: What’s the fastest way to level up?**

A: Battle frequently and use Grower Pills when you have neon balls to spare.

**Q: Should I use capsules or save them?**

A: Use capsules when pushing stats past GP 100, as they’re more efficient than regular SP in high tiers.

**Q: Can dead chickens be revived?**

A: No, once burned or killed, a chicken is permanently gone.

**Q: Does breeding count affect burning rewards?**

A: Yes! Breeding bonus scales significantly: 1.5x, 2.25x, 3.75x, 4.75x, 5.75x, 6.75x, up to 7.5x at 7+ breeds. Breed count 3 is the sweet spot - it yields enough vitamins (\~300) to craft 1 capsule per stat for typical 80-stat chickens.

**Q: Do stats from GP affect battle performance?**

A: Currently, GP is tracked but not yet applied to combat calculations. This is coming in a future update!

***

### **Final Thoughts**

The progression system is deep, rewarding, and completely changes how you approach Chicken Saga. Whether you’re grinding battles, crafting items, or burning chickens for resources, every decision shapes your journey to creating the ultimate fighting chicken.

**Remember:**

* Battle often to gain EXP
* Plan your stat allocation carefully
* Don’t burn chickens you might want to use later
* Save capsules for expensive GP tiers
* Have fun and experiment!

Now get out there and start training! Your champion awaits! 🏆🐔

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