# Chicken Affection System

Your chickens now have an **affection bar** that increases as you take care of them, feed them well, and earn their favor. Affection directly affects battle performance and the rewards you receive. The higher the affection, the greater the rewards.

The Affection System introduces a new layer of depth to our Metagame loop. The Law of Equivalent Value Exchange applies here, where chickens reward players based on the care and value invested in them.

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FyT7VhwuTeC2AAmmnOh4e%2FRub%20your%20Cocks%20Daily!.jpg?alt=media&#x26;token=986787d7-357b-44cd-9896-1ec08ab16b91" alt=""><figcaption></figcaption></figure>

#### Affection Level and Tiers

Chickens can now express their emotions, ranging from **Stressed** to **Loyal**. A chicken’s affection level directly affects its battle performance and the rewards you receive.

<table><thead><tr><th width="110.71484375">Level</th><th width="108.2890625">Affection</th><th width="124.0078125">Corn/Shard</th><th width="101.75390625">Essence</th><th width="99.078125">Crystal</th><th width="130.0390625">Takipsilim %</th><th width="129.9140625">Liwayway %</th><th width="137.41015625">Special Effect</th></tr></thead><tbody><tr><td><strong>Loyal</strong></td><td>90-100</td><td>×4</td><td>×2</td><td>×1</td><td>-3%</td><td>+0.70%</td><td>+ Instinct bonuses added!</td></tr><tr><td><strong>Happy</strong></td><td>60-89</td><td>×2</td><td>×1</td><td>×1</td><td>-1.5%</td><td>+0.35%</td><td>None</td></tr><tr><td><strong>Neutral</strong></td><td>40-59</td><td>×1</td><td>×1</td><td>×2</td><td>0%</td><td>0%</td><td>None</td></tr><tr><td><strong>Moody</strong></td><td>11-39</td><td>×0.5</td><td>×0.5</td><td>×3</td><td>+2.5%</td><td>0%</td><td>None</td></tr><tr><td><strong>Stressed</strong></td><td>0-10</td><td>×0</td><td>×0</td><td>×4</td><td>+5%</td><td>0%</td><td>+ Instinct bonuses deducted!</td></tr></tbody></table>

**Crystal Multiplier Note**: The affection-based crystal multiplier (×1 to ×4) applies only to mortal chickens (Legacy & Ordinary) that die in battle. Genesis chickens that faint always receive a ×1 multiplier regardless of affection level.

#### Instincts and Affection

Each chicken possesses a unique **instinct** that provides certain stat modifiers. With the new system, your chicken's affection level will further influence these instincts:

* **Loyal (90-100 Affection)**: The positive effects of your chicken's instinct are *added*! For example, an "Aggressive" chicken (normally +10% Attack) will get an *additional* +10 Attack bonus (not the percentage).
* **Stressed (0-10 Affection)**: The positive effects of your chicken's instinct are *removed*. An "Aggressive" chicken would deduct a 10 Attack bonus.
* **Happy, Neutral, Moody (11-89 Affection)**: Your chicken's instinct modifiers remain as they are.

Complete Instinct & Affection Table :point\_down:

<table><thead><tr><th width="132.5625">Instinct</th><th width="201.1328125">Base Positive Modifiers</th><th width="202.609375">Loyal (90-100) Bonus</th><th>Stressed (0-10) Penalty</th></tr></thead><tbody><tr><td><strong>Aggressive</strong></td><td>+10 Attack</td><td>+10 Attack</td><td>-10 Attack</td></tr><tr><td><strong>Steadfast</strong></td><td>+10 Defense</td><td>+10 Defense</td><td>-10 Defense</td></tr><tr><td><strong>Swift</strong></td><td>+10 Speed</td><td>+10 Speed</td><td>-10 Speed</td></tr><tr><td><strong>Stalwart</strong></td><td>+30 HP</td><td>+30 HP</td><td>-30 HP</td></tr><tr><td><strong>Balanced</strong></td><td>+3 Atk, +3 Def, +3 Spd, +9 HP</td><td>+3 Atk, +3 Def, +3 Spd, +9 HP</td><td>-3 Atk, -3 Def, -3 Spd, -9 HP</td></tr><tr><td><strong>Reckless</strong></td><td>+10 Attack</td><td>+10 Attack</td><td>-10 Attack</td></tr><tr><td><strong>Resolute</strong></td><td>+10 Defense</td><td>+10 Defense</td><td>-10 Defense</td></tr><tr><td><strong>Elusive</strong></td><td>+10 Speed</td><td>+10 Speed</td><td>-10 Speed</td></tr><tr><td><strong>Tenacious</strong></td><td>+30 HP</td><td>+30 HP</td><td>-30 HP</td></tr><tr><td><strong>Unyielding</strong></td><td>+5 Atk, +5 Def, +15 HP</td><td>+5 Atk, +5 Def, +15 HP</td><td>-5 Atk, -5 Def, -15 HP</td></tr><tr><td><strong>Vicious</strong></td><td>+5 Atk, +5 Spd, +15 HP</td><td>+5 Atk, +5 Spd, +15 HP</td><td>-5 Atk, -5 Spd, -15 HP</td></tr><tr><td><strong>Adaptive</strong></td><td>+5 Atk, +5 Def, +5 Spd</td><td>+5 Atk, +5 Def, +5 Spd</td><td>-5 Atk, -5 Def, -5 Spd</td></tr><tr><td><strong>Versatile</strong></td><td>+5 Def, +5 Spd, +15 HP</td><td>+5 Def, +5 Spd, +15 HP</td><td>-5 Def, -5 Spd, -15 HP</td></tr><tr><td><strong>Relentless</strong></td><td>+10 Attack</td><td>+10 Attack</td><td>-10 Attack</td></tr><tr><td><strong>Blazing</strong></td><td>+10 Speed</td><td>+10 Speed</td><td>-10 Speed</td></tr><tr><td><strong>Bulwark</strong></td><td>+10 Defense</td><td>+10 Defense</td><td>-10 Defense</td></tr><tr><td><strong>Enduring</strong></td><td>+30 HP</td><td>+30 HP</td><td>-30 HP</td></tr></tbody></table>

#### Cookie Preferences

Chickens, like people, have their favorite treats! Each chicken's instinct dictates its cookie preferences, creating a fun strategic dilemma: do you optimize for stats or affection? Liked Cookies give +10 Affection, Disliked Cookies give -5 Affection, and Neutral Cookies give +5 Affection.

Here's a complete overview of cookie preferences! :point\_down:

| Instinct   | Likes (+10 Affection) | Dislikes (-5 Affection) | Neutral (+5 Affection)                               |
| ---------- | --------------------- | ----------------------- | ---------------------------------------------------- |
| Aggressive | Defense               | Attack                  | Speed, Vitality, Cockrage, Ferocity, Evasion         |
| Steadfast  | Attack                | Defense                 | Speed, Vitality, Cockrage, Ferocity, Evasion         |
| Swift      | Vitality              | Speed                   | Attack, Defense, Cockrage, Ferocity, Evasion         |
| Stalwart   | Speed                 | Vitality                | Attack, Defense, Speed, Cockrage, Ferocity, Evasion  |
| Balanced   | -                     | -                       | All cookies                                          |
| Reckless   | Defense               | Cockrage                | Attack, Speed, Vitality, Ferocity, Evasion           |
| Resolute   | Attack                | Evasion                 | Defense, Speed, Vitality, Cockrage, Ferocity         |
| Elusive    | Vitality              | Ferocity                | Attack, Defense, Speed, Cockrage, Evasion            |
| Tenacious  | Speed                 | Attack                  | Defense, Vitality, Cockrage, Ferocity, Evasion       |
| Unyielding | Cockrage              | Defense                 | Attack, Speed, Vitality, Ferocity, Evasion           |
| Vicious    | Ferocity              | Attack                  | Defense, Speed, Vitality, Cockrage, Evasion          |
| Adaptive   | Evasion               | Speed                   | Attack, Defense, Vitality, Cockrage, Ferocity        |
| Versatile  | Cockrage              | Defense                 | Attack, Speed, Vitality, Ferocity, Evasion           |
| Relentless | Ferocity              | Vitality                | Attack, Defense, Speed, Cockrage, Evasion            |
| Blazing    | Evasion               | Cockrage                | Attack, Defense, Speed, Vitality, Ferocity           |
| Bulwark    | Attack                | Evasion                 | Attack, Defense, Speed, Vitality, Cockrage, Ferocity |
| Enduring   | Speed                 | Ferocity                | Attack, Defense, Vitality, Cockrage, Evasion         |

#### Affection Decay

Just like real relationships, affection needs to be maintained! Chickens now experience a natural decay of **-1.5 affection per hour**. This decay is calculated on an hourly basis, so make sure to check in regularly to keep their spirits high.

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2Fj6QVVXXMLUXvopTg3NYe%2FGemini_Generated_Image_rwf0j7rwf0j7rwf0.png?alt=media&#x26;token=4d4e8d4b-99da-48a6-9d47-c03d8e98c65c" alt=""><figcaption></figcaption></figure>

#### Battle Fatigue

Battles also take a toll on your chicken’s affection! The more battles your chicken participates in each day, the more its affection will decrease.

Check below for the specific affection loss based on the number of battles fought! :point\_down:

| Daily Battles | Affection Penalty (per battle) |
| ------------- | ------------------------------ |
| 1-20          | 0                              |
| 21-30         | -3                             |
| 31-40         | -5                             |
| 41+           | -10                            |

#### Raising Affection Levels

There are many different ways to increase your chicken’s affection, each reflecting how well you care for them and interact daily. From feeding to healing, every action strengthens your bond and improves their performance.

* **Feed Cookies**: As mentioned, liked cookies give +10, neutral +5, and disliked -5. Ginger cookies always give +5.
* **Ultimate Cookie**: A premium treat that always grants +12 affection.
* **Rub**: A daily rub can give your chicken a significant +20 affection boost.
* **Ambrosia**: Another daily treat that provides +10 affection.
* **Heals (Paid & Subscription)**: Healing your chicken through in-app purchases or subscriptions will also grant a +5 affection bonus.
* **\[REDACTED]**: \[REDACTED]

<figure><img src="https://100326793-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlHs2naQ49W3lWhM6tpRy%2Fuploads%2FIDAMjVXtNkoVa0rus5k8%2FGemini_Generated_Image_ijkz5mijkz5mijkz.png?alt=media&#x26;token=031f9a41-409e-4a4f-9613-b91ff7d3e939" alt=""><figcaption></figcaption></figure>
