For the complete documentation index, see llms.txt. This page is also available as Markdown.

๐Ÿ’ŒChicken Affection System

Your chickens now have an affection bar that increases as you take care of them, feed them well, and earn their favor. Affection directly affects battle performance and the rewards you receive. The higher the affection, the greater the rewards.

The Affection System introduces a new layer of depth to our Metagame loop. The Law of Equivalent Value Exchange applies here, where chickens reward players based on the care and value invested in them.

Affection Level and Tiers

Chickens can now express their emotions, ranging from Stressed to Loyal. A chickenโ€™s affection level directly affects its battle performance and the rewards you receive.

Level
Affection
Corn/Shard
Essence
Crystal
Takipsilim %
Liwayway %
Special Effect

Loyal

90-100

ร—4

ร—2

ร—1

-3%

+0.70%

+ Instinct bonuses added!

Happy

60-89

ร—2

ร—1

ร—1

-1.5%

+0.35%

None

Neutral

40-59

ร—1

ร—1

ร—2

0%

0%

None

Moody

11-39

ร—0.5

ร—0.5

ร—3

+2.5%

0%

None

Stressed

0-10

ร—0

ร—0

ร—4

+5%

0%

+ Instinct bonuses deducted!

Crystal Multiplier Note: The affection-based crystal multiplier (ร—1 to ร—4) applies only to mortal chickens (Legacy & Ordinary) that die in battle. Genesis chickens that faint always receive a ร—1 multiplier regardless of affection level.

Instincts and Affection

Each chicken possesses a unique instinct that provides certain stat modifiers. With the new system, your chicken's affection level will further influence these instincts:

  • Loyal (90-100 Affection): The positive effects of your chicken's instinct are added! For example, an "Aggressive" chicken (normally +10% Attack) will get an additional +10 Attack bonus (not the percentage).

  • Stressed (0-10 Affection): The positive effects of your chicken's instinct are removed. An "Aggressive" chicken would deduct a 10 Attack bonus.

  • Happy, Neutral, Moody (11-89 Affection): Your chicken's instinct modifiers remain as they are.

Complete Instinct & Affection Table ๐Ÿ‘‡

Instinct
Base Positive Modifiers
Loyal (90-100) Bonus
Stressed (0-10) Penalty

Aggressive

+10 Attack

+10 Attack

-10 Attack

Steadfast

+10 Defense

+10 Defense

-10 Defense

Swift

+10 Speed

+10 Speed

-10 Speed

Stalwart

+30 HP

+30 HP

-30 HP

Balanced

+3 Atk, +3 Def, +3 Spd, +9 HP

+3 Atk, +3 Def, +3 Spd, +9 HP

-3 Atk, -3 Def, -3 Spd, -9 HP

Reckless

+10 Attack

+10 Attack

-10 Attack

Resolute

+10 Defense

+10 Defense

-10 Defense

Elusive

+10 Speed

+10 Speed

-10 Speed

Tenacious

+30 HP

+30 HP

-30 HP

Unyielding

+5 Atk, +5 Def, +15 HP

+5 Atk, +5 Def, +15 HP

-5 Atk, -5 Def, -15 HP

Vicious

+5 Atk, +5 Spd, +15 HP

+5 Atk, +5 Spd, +15 HP

-5 Atk, -5 Spd, -15 HP

Adaptive

+5 Atk, +5 Def, +5 Spd

+5 Atk, +5 Def, +5 Spd

-5 Atk, -5 Def, -5 Spd

Versatile

+5 Def, +5 Spd, +15 HP

+5 Def, +5 Spd, +15 HP

-5 Def, -5 Spd, -15 HP

Relentless

+10 Attack

+10 Attack

-10 Attack

Blazing

+10 Speed

+10 Speed

-10 Speed

Bulwark

+10 Defense

+10 Defense

-10 Defense

Enduring

+30 HP

+30 HP

-30 HP

Chickens, like people, have their favorite treats! Each chicken's instinct dictates its cookie preferences, creating a fun strategic dilemma: do you optimize for stats or affection? Liked Cookies give +10 Affection, Disliked Cookies give -5 Affection, and Neutral Cookies give +5 Affection.

Here's a complete overview of cookie preferences! ๐Ÿ‘‡

Instinct
Likes (+10 Affection)
Dislikes (-5 Affection)
Neutral (+5 Affection)

Aggressive

Defense

Attack

Speed, Vitality, Cockrage, Ferocity, Evasion

Steadfast

Attack

Defense

Speed, Vitality, Cockrage, Ferocity, Evasion

Swift

Vitality

Speed

Attack, Defense, Cockrage, Ferocity, Evasion

Stalwart

Speed

Vitality

Attack, Defense, Speed, Cockrage, Ferocity, Evasion

Balanced

-

-

All cookies

Reckless

Defense

Cockrage

Attack, Speed, Vitality, Ferocity, Evasion

Resolute

Attack

Evasion

Defense, Speed, Vitality, Cockrage, Ferocity

Elusive

Vitality

Ferocity

Attack, Defense, Speed, Cockrage, Evasion

Tenacious

Speed

Attack

Defense, Vitality, Cockrage, Ferocity, Evasion

Unyielding

Cockrage

Defense

Attack, Speed, Vitality, Ferocity, Evasion

Vicious

Ferocity

Attack

Defense, Speed, Vitality, Cockrage, Evasion

Adaptive

Evasion

Speed

Attack, Defense, Vitality, Cockrage, Ferocity

Versatile

Cockrage

Defense

Attack, Speed, Vitality, Ferocity, Evasion

Relentless

Ferocity

Vitality

Attack, Defense, Speed, Cockrage, Evasion

Blazing

Evasion

Cockrage

Attack, Defense, Speed, Vitality, Ferocity

Bulwark

Attack

Evasion

Attack, Defense, Speed, Vitality, Cockrage, Ferocity

Enduring

Speed

Ferocity

Attack, Defense, Vitality, Cockrage, Evasion

Affection Decay

Just like real relationships, affection needs to be maintained! Chickens now experience a natural decay of -1.5 affection per hour. This decay is calculated on an hourly basis, so make sure to check in regularly to keep their spirits high.

Battle Fatigue

Battles also take a toll on your chickenโ€™s affection! The more battles your chicken participates in each day, the more its affection will decrease.

Check below for the specific affection loss based on the number of battles fought! ๐Ÿ‘‡

Daily Battles
Affection Penalty (per battle)

1-20

0

21-30

-3

31-40

-5

41+

-10

Raising Affection Levels

There are many different ways to increase your chickenโ€™s affection, each reflecting how well you care for them and interact daily. From feeding to healing, every action strengthens your bond and improves their performance.

  • Feed Cookies: As mentioned, liked cookies give +10, neutral +5, and disliked -5. Ginger cookies always give +5.

  • Ultimate Cookie: A premium treat that always grants +12 affection.

  • Rub: A daily rub can give your chicken a significant +20 affection boost.

  • Ambrosia: Another daily treat that provides +10 affection.

  • Heals (Paid & Subscription): Healing your chicken through in-app purchases or subscriptions will also grant a +5 affection bonus.

  • [REDACTED]: [REDACTED]

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