> For the complete documentation index, see [llms.txt](https://whitepaper.chickensaga.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.chickensaga.com/chicken-traits-and-stats/stat-penalties.md).

# Stat Penalties

To prevent overpowered chickens, each body part comes with **stat penalties**—trade-offs that ensure no single trait dominates the battlefield. While traits boost specific stats, they also introduce penalties that affect other attributes. This balancing system encourages strategic decision-making when choosing your ultimate fighter.

### How Stat Penalties Work

Each body part enhances one stat, but at the cost of reducing two other stats:

<table data-full-width="false"><thead><tr><th>Traits</th><th>Primary Stat</th><th>Penalty 1</th><th>Penalty 2</th></tr></thead><tbody><tr><td>Comb</td><td>Cockrage</td><td>Defense</td><td>Ferocity</td></tr><tr><td>Eyes</td><td>Ferocity</td><td>Evasion</td><td>Speed</td></tr><tr><td>Beak</td><td>Attack</td><td>Defense</td><td>HP</td></tr><tr><td>Wings</td><td>Defense</td><td>Attack</td><td>Cockrage</td></tr><tr><td>Tail</td><td>Evasion</td><td>Attack</td><td>Ferocity</td></tr><tr><td>Feet</td><td>Speed</td><td>HP</td><td>Cockrage</td></tr><tr><td>Body</td><td>HP</td><td>Speed</td><td>Evasion</td></tr></tbody></table>

These mechanics ensure varied builds and diverse strategies—whether you prefer a fast, high-damage striker or a tank that absorbs hits, every detail matters in choosing your chicken! 🐓
